Bandai Spirits: 1/144 HGUC #041 Zeta Gundam
Bandai Spirits: 1/144 HGUC #041 Zeta Gundam
Bandai Spirits: 1/144 HGUC #041 Zeta Gundam

Bandai Spirits: 1/144 HGUC #041 Zeta Gundam

OTM - 222411

Regular price 108.00 SR
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Articulation

  • The head can swivel on a single ball-joint neck.
  • The shoulders can raise horizontally.
  • The arms can...
    • Swing on a peg-and-socket joint.
    • Raise horizontally.
  • The upper arms can rotate.
  • The elbows can only be bent up to 90 degrees.
  • The manipulators can swivel on a ball-and-socket joint.
  • The waist can rotate, though it can be hindered by a few skirt armor panels.
  • The front and side skirt armors can pivot to avoid interference with the leg articulation.
  • The hips are ball-jointed, allowing it to swivel frontwards, backwards (in a limited extent) or raise horizontally in some extent.
  • The knees are feature double-jointed.
  • The ankles can tilt frontwards or sideways in a rather limited manner.
  • Due to being used with transformation, the front toes can pivot.
  • The wings are poseable.

Weapons/Other Gimmicks

  • The right hand is swappable.
  • Any of the ranged weapons can be wielded by the default hands.
  • Zeta Gundam can transform into Waverider mode via parts swapping.
  • The extra Grenade Launcher ammo can mount onto the forearms.
  • Hyper Mega Launcher's foregrip can be flipped out.
  • Beam Rifle, Shield/Nosecone, Hyper Mega Launcher can convert into storage mode for Zeta's Waverider mode.
  • Landing Gear can attach to the Waverider mode via parts swapping.

Tips & Tricks

  • For better results, some or most of the details are needed to be applied with Gundam Markers or Mr. Color paints.
    • This is especially important if the builder chooses to display the Zeta Gundam with the Beam Saber.
  • Topcoat (Mr. Hobby recommended) can be used to protect applied stickers and if any, painted details and marking decals.