The head can swivel/tilt on a double ball-joint neck.
The torso can slightly tilt back and forth.
Shoulder joints can swing frontward.
The arms can...
Swivel on a ball-and-socket joint.
Raise horizontally.
The upper arms can rotate.
Due to its circular shape, the elbow joints can be bent up to 120 degrees.
Wrist joints can pivot up and down.
The manipulators can swivel on a ball-and-socket joint.
The waist can turn 360 degrees, though mostly hindered by side skirt armor panels.
The side skirt armors can lift up to provide clearance for the leg articulation.
The ball-jointed upper thighs can slightly raise horizontally and/or swing frontwards (and backwards in a limited extent due to the non-poseable rear skirt armor).
The knee joints can be bent up to 120 degrees.
Weapons/Other Gimmicks
The weapons can be wielded by the default hands.
Seravee Gundam Scheherazade can convert between Jinn or Efreet Modes via parts rearrangement.
At least 2 Beam Containers can convert into Claw Mode for the Seravee Gundam Scheherazade to hold.
Ptolemaios Arms can convert into GN Ptolemy Cannon for the Seravee Gundam Scheherazade to wield. (Support stands such as the Diver Gear is needed to support the weapon on display)
The semi-translucent white pieces on the front end of the GN Beam Containers can be lit up with a UV blacklight.
Seravee Gundam Scheherazade can mount onto any Action Bases (sold separately) by removing the panel for the 3mm hardpoint on the kit's lower crotch.
Ptolemaios Arms can mount onto other modern 1/144 HG kits via an adapter (compatibility may vary.)